2024-present
Campsite (working title)
In developmentEngine: Godot 4A campsite simulator in Godot 4, built around a European seasonal rhythm and a mildly satirical tone. A year runs in three phases: planning with the clock stopped, then a forty-night season that opens on the first Saturday of July and after that the settling up. Building costs work-days from your crew. That crew starts with you: the owner is the first worker and works for free. Guests book on price, rating and weather. On the site they weigh up wind, shade, the walk to the sanitary block and the neighbours. It is aimed at desktop, for Windows, macOS and Linux. The name follows later. I have been working on it for a long time, first in WebGL/Three.js, then restarted in Unity (2019), and then switched to Godot due to Unity's license changes. The first ideas date back a decade.